3:31 - Announcements are over - transitioning into a musical act - hopefully it's not as bad as the music they were playing before the ceremony.
3:26 - Showing another video of "things to come." concept art for SC2 - zerg landscapes - ruined terran structures - freen filds - SC2 looks, at least visually, strikingly similar to SC1 - both in unit and map designs. Now showing a giant rush of zerglings - probably over 100 of them, swarming with no slowdown - mroe character art - finishes with the StarCraft II logo.
3:23 - now showing terran and protoss fight - marines and zealots clashing on the ground - mothership and battle crusers in the air - framerate seems relatively stable as more units stream in - hard to tell - about 100 units on screen right now - a few of the new protoss units just came in - nuclear launch detected warning - every unit on screen destroyed - three nukes were launched at once - then zergs rush in and spell "GG" while turning into suicidal bombs.
3:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.
3:16 - showing space platform environment, land mass floating over planets / nebulae. Showing phoenix units failing to destroy terran battle cruisers - new protoss unit - Warprey - flying unit that does increased damage the longer it hits a target with it's continuous blue laser.
3:15 - Zerglings can mutate into suicidal bomb things thar roll across the ground - very powerful explosions. Colossus using new IK system to move across differences in terraing height. Colossus extremley weak against air strike - New unit for protoss - Pheonix - can overcharge guns for multiple projectile blast - but after blast the ship is rendered inert for a short period.
3:14 - Protoss colossus - huge unit that can blast out dual lasers and use long legs to traverse differences in terrain height - in the demo two of them obliterate about fifty or so zerglings.
3:10 - Terran reapers - can hop across unever terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whereever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range. New protoss unit - stalker - can teleport - quadripedal thing - can keep blinking forward - seems to be a shot cooldown on the ability. Zerg start coming in, giant worms pop out of ground unleasing zerglings. Protoss can use phase fields and teleporting abilities to create an army anywhere on the battlefield, according to Blizzard.
3:09 - controlling protoss zealots - still has psi blades and personal shield - new charge ability that let him quickly close range on enemies. Siege tanks shown - still the same type of behavior where they can lock down - take out zealots really quickly - new protoss unit - called immortals - have special shield that only activates upon being powerfully attacked - siege tanks could barely do any damage to them.
3:07 - Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final.
3:05 - Morheim says everyone eager to see actual game - going to show actual gameplay - bringing up SC2 lead designer. Dustin Browder.
3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is shaking - guy steps into some kind of metallic devicce - legs are strapped in - guy rising toward ceiling - Korean text on screen got people very excited - another part of the machine is dropping metal arms on him - machine whirring - applying armor to his torso - extremly detailed visuals here - now guy is strapping on gloves - armor is molding together - seems like a Terran marine - rockets turn on - zerg now onscreen - Marine delivers a line - StarCraft 2 officially announced.
更多图
枪版视频下载
官方视频,bt
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starcraft2.com FAQ
翻译by miami
星际2 是什么?
星际2是牛b到渣的即时策略游戏,星际的后续。有彻底不同又平衡的3族,z,p,t,而且一堆兵种被重新设定,经典兵种也会有新招。
游戏什么时候出?
现在预计发布日期还太早。像所有的玻璃渣游戏一样,我们会用尽量多的时间来开发保证游戏尽可能的好玩,平衡,又好看没bug。
星际2和星际1有什么不同
星际2有一个新3d图像引擎,既可以渲染漂亮的地形也可以渲染大量单位。
我们还引入了一堆独特的新兵种给z,p,t,而且还在星际2里的老兵种也将有新招数,这些乱七八糟的东西会让星际2和其他游戏不同.
另外,战网会有一些激动人心的新功能来加强联网互推,当然剧情模式也会有一些独特的东西来给那些喜欢玩单机的废柴们。关于这些方面,以后我们会发布更详细的东西。
单机和联网俩个都会有吗?
是的,星际2会有一个独特的剧情战役,也会有通过战网的联网模式。以后,我们会给更多详细的东西。
星际2的剧情设定在什么时候,原来星际的人物会出现在星际2里面吗?
现在说详细的剧情还太早。我们一旦可以说就一定会说。
游戏里会有多少动画?
我们知道大家都想在游戏中看到玻璃渣级别的动画,我们也有做一堆动画的计划,包括开场动画。一旦搞定,我们会告诉大家。
几个种族?
星际2里面有原来的z,p,t。 我们的目标是让所有的种族比以前的星际更独特,当然也会像老星际一样平衡。我们也会引入一堆新兵种,也会给一些还在星际2里面的老兵种换个马甲。这些乱七八糟的东西会让星际2给你们这些废柴次世代的星际体验。
星际1太受欢迎会不会给星际2的开发带来压力?
我们也不是第一次了,久经考验还怕什么。
这游戏会在很多国家同时发行吗,会本地化吗?
我们的目标是同时发行多语言版本。
会有资料片吗?
现在说资料片的事还太早了吧。
会不会有游戏机版本的星际2
现在还没那样的计划。
Battle.net
战网会更新吗,战网会有新功能吗?
会,但现在说这些还太早。
那还能在战网上玩星际1吗?
可以
战队管理?
还没计划,但我们期望能做这个功能。
有什么措施防止作弊?
防止作弊是我们最高优先之一,更新的战网会搞定一切。
星际2多少钱?哪里能买?
发行了会告诉你哦。
分级?
小p孩肯定不能玩。
系统需求?
发行了会告诉你哦。
游戏在vista上发行?
vista和xp都可以玩
mac,pc都能玩?
同时发行。
星际2会借d10的东风吗?
游戏会兼容d10,我们还在考虑要不要加入一些d10独有的图形效果,但图形引擎会大小通吃,让牛b配置和废柴配置都能玩的很开心。新引擎又能渲染很大的单位又支持大量单位同屏。Havok物理效果(动态模拟)也会加入。
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from newsmth
部分兵种说明
人族(Terran)
Terran reapers - 可以依靠喷射器飞跃任何地形-有两种小型手枪。
虫族(Zerg)
Zergling - 新型小狗,可以转变为自杀炸弹。
神族(Protoss)
Immortals - 拥有特别护甲以抵御强力的攻击,例如人类坦克的攻击,但是不能防御来自机
枪兵之类的小型武器的攻击。
Protoss colossus - 非常巨大的单位,并且可以施放双镭射炮,有着长腿,能够在不同高
度的地形移动,有一种新的IK系统来控制飞行高度,它在对抗空袭的时候很弱。
Stalker - 可以Blink(闪耀),类似魔兽争霸中的暗夜精灵英雄守望者的技能,很短的冷
却时间。
Mothership -
只能有一个,需要很多钱,有很多的特殊能力,包括定时炸弹,可以减慢所有敌人的导弹的
速度,展示了人族导弹掉到了地上的情景,还有对地的很强的激光攻击,这个飞船可以移动
,看起来像个金属,母舰可以建立一个黑洞,可以吸引飞船并消灭他们,在展示中黑洞用了
10秒钟消灭了人
族的大和战舰。
Warpery - 飞行单位,可以增加攻击距离。
Pheonix - 对空单位,开始攻击之后飞船移动速度下降。
关于神族:
体形巨大的新单位colossus(巨人),能够发射两束威力巨大的激光跑,它的长腿使它能够很轻易的穿越复杂地形。在现场演示中,两个colossus消灭了50个或者更多的Zergling。
神族的中坚力量---狂热者也拥有了新技能,他们仍然配备着威力无比的粒子光刀和坚固的能量盾.该技能可以让他们速度缩短与敌人之间的距离,这种技能当狂热者面对坦克时候有着举足轻重的作用.
最为威猛的神族新单位:不朽者.拥有特别的能量盾.只有在受到极强的攻击才能影响到它,连攻城坦克也几乎不能对不朽者造成实质伤害.
关于人族:
Terran帝国也拥有新式武器:收割机,它们在跳跃器的帮助下同样可以穿越复杂地形,但遗憾的是它们的武器装备非常的薄弱。
关于虫族:
最为廉价的星际单位---虫族Zergling也有了新技能,它们可以变异成自杀性的地雷.这听起来很让人兴奋,但开发者没有透露具体的细节。
Highlights of StarCraft II include:
官方首页的SC2说明,翻译一下
* Tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
保持紧张平衡的竞赛式实时策略游戏,它重设并提升了原游戏的特性。
* New units and gameplay mechanics that further distinguish the Protoss, Terran, and Zerg races
新的单位和游戏机制使得Protoss, Terran, Zerg三族风格更鲜明
* An all-new 3D engine that supports fast-paced play with realistic physics, massive units, and massive army sizes
一个全新的3D引擎,它支持快速的游戏节奏并实现真实的物理效果,巨大的单位和
众多的部队人口。
* A groundbreaking single-player campaign that continues the epic StarCraft story
一个突破性的单人战役,延续原先Starcraft的故事线
* A powerful map editor that puts the tools used by the game's designers into the hands of players
一个强力的地图编辑器,让玩家得到游戏设计师所用的工具..
ps.上次看流言说要物理卡以及支持Direct 10.
考虑到blizzard的开发周期,还真的有可能成真
关于Starcraft2的采访
Q游戏大概什么时候推出?
答:WAR3开发结束以后就开始了SC2的开发。现在开发进展的很多,目前可以在公司内部用三个种族联机对战。正式推出要等游戏完全完善以后。
Q星际2开发中最大的条件课题和预算是?还有开发队伍的规模是?
答:星际2的开发难度很大。因为全世界游戏迷期待很大。核心开发人员是40人。另外除了核心开发人员还有支援的人员。预算没有具体的数目,因为是一个非常重要的开发项目。一直到满意为止,达到满意的质量为止,不停的投入预算。
Q有人指出游戏速度与星际1比起来不是很理想。
Dustin bruder:因为今天是DEMO演示,所以估计减慢了速度。如果速度太快,就没办法说明了(笑)。不要看了DEMO视频担心速度,真正的游戏可以达到和星际一样的速度。而且人族和虫族的部队和功能也没有演示。而且有职业选手帮助研究平衡性的问题。
Q现在开发SC2的理由是?
Mike:WAR3开发结束以后,就计划开发星际的后续作品。但是当时的技术力量还不能只做出我们想要的游戏。现在3D技术得到了发展,电脑的性能也得到了提高,所以完全可以实现我们企划中的内容。
youtube里的实际游戏视频
猛击
单人任务
兵种相克